VR boss-fight prototype featuring sword-based combat against mythic bosses.

Game Design
2025
Designed and prototyped a room-scale VR fighting game where players study enemy strengths and weaknesses and defeat bosses using a sword in contained arenas. The process covered brainstorming, game design, a reward–punishment loop, character concepts blending Eastern and Western mythic cues, and a storyboard to structure levels. Delivered a Unity vertical slice for one level using free Sketchfab models and Freesound audio, paired with a hand-drawn title treatment and cut‑scene direction in a gritty calligraphic style.
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